Creature FX TD
Creature FX TD
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We are very excited to be looking for an experienced Creature FX TD to join our growing crew.

Employment period: Contract length negotiable, with an immediate start.

Location: Adelaide, Australia. This position is open to Australian and international applicants. Visa and relocation assistance provided where applicable.


Position Overview

The Creature FX TD is responsible for building and maintaining cloth and hair simulation rigs and running simulations within shots. They work closely with rigging, animation and modelling to ensure the assets are built and designed for fast and quality deformation. Creature FX TD’s leverage shot finaling tools within the creature pipeline to ensure quality assets are passed downstream to lighting. Ideally they will have experience in grooming with a keen eye for detail and be able to collaborate with Look Dev and Lighting to achieve a believable look to the groom.

Your previous titles may include Creature FX TD, CFX Artist, Creature TD and/or Groom TD.


Responsibilities
  • Develop cloth and hair rigs for simulation within the creature pipeline standards.
  • Run shot simulations using the simulation rigs.
  • Troubleshoot and fix cloth, hair and fur simulation issues, collect artistic feedback and fine-tune sim behaviour.
  • Script utilities and tools for shot simulation. (Or willing to learn).
  • Meet delivery deadlines within production constraints.
  • Provide regular updates & present your work in progress to department and show supervisors, informing them of any issues that may affect progress, offering solutions as required.

Required skills and experience
  • Minimum 4 years of relevant character effects experience across high-end feature film.
  • Experience with cloth and hair simulation using Maya’s Nucleus solvers.
  • Experience with either Maya’s Xgen, Yeti or Houdini grooming.
  • Knowledge and experience in Python.
  • Ability and understanding of how to shot sculpt using custom and standard methods.
  • Strong initiative and problem solving skills.
  • Excellent communication and organisational skills.
  • Visual Effects, Fine Art, Computer Science, Physics or Mathematics or related tertiary qualification may be required for international applicants.

Desired Skills
  • Muscle and flesh simulation experience.
  • Experience with Maya’s python API.
  • C++ experience a plus.
  • A good understanding of Object Oriented design patterns.
  • An understanding of traditional rigging techniques eg. Puppet development, Linear skinning etc.

To apply

Click the Apply button below. All applications will initially receive an automatic reply. Those closely matching this job description will be contacted for further information.

Please review our Privacy Policy for information on how we collect and store your data.

We are very excited to be looking for an experienced Creature FX TD to join our growing crew.

Employment period: Contract length negotiable, with an immediate start.

Location: Adelaide, Australia. This position is open to Australian and international applicants. Visa and relocation assistance provided where applicable.


Position Overview

The Creature FX TD is responsible for building and maintaining cloth and hair simulation rigs and running simulations within shots. They work closely with rigging, animation and modelling to ensure the assets are built and designed for fast and quality deformation. Creature FX TD’s leverage shot finaling tools within the creature pipeline to ensure quality assets are passed downstream to lighting. Ideally they will have experience in grooming with a keen eye for detail and be able to collaborate with Look Dev and Lighting to achieve a believable look to the groom.

Your previous titles may include Creature FX TD, CFX Artist, Creature TD and/or Groom TD.


Responsibilities
  • Develop cloth and hair rigs for simulation within the creature pipeline standards.
  • Run shot simulations using the simulation rigs.
  • Troubleshoot and fix cloth, hair and fur simulation issues, collect artistic feedback and fine-tune sim behaviour.
  • Script utilities and tools for shot simulation. (Or willing to learn).
  • Meet delivery deadlines within production constraints.
  • Provide regular updates & present your work in progress to department and show supervisors, informing them of any issues that may affect progress, offering solutions as required.

Required skills and experience
  • Minimum 4 years of relevant character effects experience across high-end feature film.
  • Experience with cloth and hair simulation using Maya’s Nucleus solvers.
  • Experience with either Maya’s Xgen, Yeti or Houdini grooming.
  • Knowledge and experience in Python.
  • Ability and understanding of how to shot sculpt using custom and standard methods.
  • Strong initiative and problem solving skills.
  • Excellent communication and organisational skills.
  • Visual Effects, Fine Art, Computer Science, Physics or Mathematics or related tertiary qualification may be required for international applicants.

Desired Skills
  • Muscle and flesh simulation experience.
  • Experience with Maya’s python API.
  • C++ experience a plus.
  • A good understanding of Object Oriented design patterns.
  • An understanding of traditional rigging techniques eg. Puppet development, Linear skinning etc.

To apply

Click the Apply button below. All applications will initially receive an automatic reply. Those closely matching this job description will be contacted for further information.

Please review our Privacy Policy for information on how we collect and store your data.

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Level 1, 180 Pulteney Street Adelaide, South Australia 5000 Australia

+61 8 8400 6400 vfxinfo@rsp.com.au

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Contact us:

Level 1, 180 Pulteney Street Adelaide, South Australia 5000 Australia

+61 8 8400 6400 vfxinfo@rsp.com.au

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