Look Development Artist
Look Development Artist
Apply
We are currently looking for an experienced Look Development Artist
  • Employment period: 6 month fixed term contract, immediate start.
  • Location: Adelaide, Australia. (This position will be open to local applicants and Australian's looking to return to Australia)
Position Overview

Reporting directly to the Head of Look Development, Look Development Artists will be required to quickly create photorealistic textures and shaders for a wide range of assets including props, characters and environments, for a number of live action projects. Applicants presenting photo realistic work will be reviewed with priority.

Your previously held positions are likely to have included texture artist, look development artist, 3d generalist etc. You have previously textured and shaded an extensive range of models from props, characters, urban and city environments through to complex terrain, all with great speed and accuracy.

Your excellent communication and collaboration skills are highly regarded by your previous supervisors. You provide confidence to production because you have absolute clarity in what is expected of you in terms of consistency and quality.

 
Responsibilities
  • Create and deliver textures and shaders that meet the artistic brief.
  • Ensure every asset you create meets the requirements of those downstream.
  • Work with modellers, lighters and other texture and shading artists to produce consistent and accurate work.
  • Regularly demonstrate your work in progress.
  • Step into a lead position and lead other look dev artists and/or sequences as required.
  • Review your work prior to submission, ensuring it hits creative and technical notes, adjusting where necessary.
  • Demonstrate a strong understanding of shading principles and shader language.
  • Strong understanding of colour/bit depth/resolution and how they affect the texturing process.
  • Follow creative & technical briefs with regard to the production schedule.
  • Take ownerships of all notes and feedback relating to your shots.
  • Actively mentor and develop less experienced team members.
  • Promote a collaborative and enjoyable workplace influencing morale, fostering purposeful discussion and positive work ethic.
 
Required Skills and Experience
  • Minimum 4 years professional look dev / texturing / shading experience in VFX, working on live-action feature films.
  • Expert user of production ready software including Substance Painter, Maya, Mari, Z-Brush & Mudbox. RSP operates in a Linux system environment.
  • Some exposure to Nuke & Houdini is desirable, but not essential.
  • Ability to look dev from start to finish, that can be executed across many shots.
  • Real world understanding of proportion, depth, scale, and physical space.
  • Expert organisational and time-management skills.
  • Technical and creative problem solving with a can-do mindset.
  • Maintain a calm and professional demeanour in a delivery focused work environment.
  • Visual Effects, Fine Art, Computer Science, Physics or Mathematics or related tertiary qualification may be required for international applicants.
 
Application

To apply, please click the Apply button below.

You can communicate with us regarding this position by sending an email with your resume, reel and breakdown, to employment@rsp.com.au with the words "Look Dev Artist” in the subject line. Please state your availability and country of passport so we can assess your right to work in Australia and visa options. All applications will initially receive an automatic reply. Those closely matching this job description will be contacted for further information. Please review our Privacy Policy for information on how we collect and store your data.  
We are currently looking for an experienced Look Development Artist
  • Employment period: 6 month fixed term contract, immediate start.
  • Location: Adelaide, Australia. (This position will be open to local applicants and Australian's looking to return to Australia)
Position Overview

Reporting directly to the Head of Look Development, Look Development Artists will be required to quickly create photorealistic textures and shaders for a wide range of assets including props, characters and environments, for a number of live action projects. Applicants presenting photo realistic work will be reviewed with priority.

Your previously held positions are likely to have included texture artist, look development artist, 3d generalist etc. You have previously textured and shaded an extensive range of models from props, characters, urban and city environments through to complex terrain, all with great speed and accuracy.

Your excellent communication and collaboration skills are highly regarded by your previous supervisors. You provide confidence to production because you have absolute clarity in what is expected of you in terms of consistency and quality.

 
Responsibilities
  • Create and deliver textures and shaders that meet the artistic brief.
  • Ensure every asset you create meets the requirements of those downstream.
  • Work with modellers, lighters and other texture and shading artists to produce consistent and accurate work.
  • Regularly demonstrate your work in progress.
  • Step into a lead position and lead other look dev artists and/or sequences as required.
  • Review your work prior to submission, ensuring it hits creative and technical notes, adjusting where necessary.
  • Demonstrate a strong understanding of shading principles and shader language.
  • Strong understanding of colour/bit depth/resolution and how they affect the texturing process.
  • Follow creative & technical briefs with regard to the production schedule.
  • Take ownerships of all notes and feedback relating to your shots.
  • Actively mentor and develop less experienced team members.
  • Promote a collaborative and enjoyable workplace influencing morale, fostering purposeful discussion and positive work ethic.
 
Required Skills and Experience
  • Minimum 4 years professional look dev / texturing / shading experience in VFX, working on live-action feature films.
  • Expert user of production ready software including Substance Painter, Maya, Mari, Z-Brush & Mudbox. RSP operates in a Linux system environment.
  • Some exposure to Nuke & Houdini is desirable, but not essential.
  • Ability to look dev from start to finish, that can be executed across many shots.
  • Real world understanding of proportion, depth, scale, and physical space.
  • Expert organisational and time-management skills.
  • Technical and creative problem solving with a can-do mindset.
  • Maintain a calm and professional demeanour in a delivery focused work environment.
  • Visual Effects, Fine Art, Computer Science, Physics or Mathematics or related tertiary qualification may be required for international applicants.
 
Application

To apply, please click the Apply button below.

You can communicate with us regarding this position by sending an email with your resume, reel and breakdown, to employment@rsp.com.au with the words "Look Dev Artist” in the subject line. Please state your availability and country of passport so we can assess your right to work in Australia and visa options. All applications will initially receive an automatic reply. Those closely matching this job description will be contacted for further information. Please review our Privacy Policy for information on how we collect and store your data.  
Apply
( Have a look at our "Application Tips" first ).

First Name (per your passport):

Last Name (per your passport):

Preferred Name:

Country of Passport:

Where you are current located (country / city):

Work

The advertised position you are applying for?:

What other role/s are you interested in?:

How can we contact you ?

Email Address:

Mobile Phone ( include country code ):

Skype Name:

Your reel and resume ?

Please provide a short cover letter style email:

URL / Links:

Showreel:

Showreel password (if required):

Personal Website (if you'd like):

LinkedIn Page:

IMDB Page:

Attachments

Resume / Reel Breakdown / Other:
(PDF only, Maximum file size 12Mb)

Resume Link: (paste url to your resume)

Add Files

Your Software Skills

MAIN ( tools that you are excellent at ):

INTERMEDIATE ( tools that support your work ):

Your Availability

An Approximate Availability Date:

Availability Comment (any notes on availability date and preferred contract length eg. Available early august, 6 month contract, but open to negotiation):

A bit about you (if you'd like to tell us more):

Where did you see this job advertised?:

Would you like to subscribe to our newsletter?:


The CG sandstorm shoot in 'The Way Back' was cancelled due to a real sandstorm.
Contact us:

Level 1, 180 Pulteney Street Adelaide, South Australia 5000 Australia

+61 8 8400 6400 vfxinfo@rsp.com.au

Privacy policy

Sign up to our e-Newsletter

Click to sign up to our newsletter

Follow Us On:

Contact us:

Level 1, 180 Pulteney Street Adelaide, South Australia 5000 Australia

+61 8 8400 6400 vfxinfo@rsp.com.au

Privacy policy

Sign up to our e-Newsletter
Follow Us On: